geometric2 what is the musical goal that should be achieved, which exampels were given? "its a braingame, so the musics have to be ambience... but do the technically rule they should sound like hightech-tunes, brilliant" i think that was the inspiration which i got. so i decided to use a doubblespeedtune for the intro, which good results: i got 10 of 10 points in papermag "c64er" (look screenshot) with following commentar: "its very excellent what pvcf brings out of the sid-chip, other gamemusicians should try the same !" how long the soundtrack should be, how many tracks ? the original planned game includes 3 tracks, but due to some unknown reasons one track didnt were build in. what equipement and or soundlibrarys were used and what was the biggest problem? that was composed with dmc v4 on c64 with a new sidchip 8) who worked on this project ? kai walter aka pvcf